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Saturday 20 October 2012

Creating your own file format to import .FBX, .OBJ and .X in your Windows 8 modern UI game (or 3D engine)


There is a lot of different file format when it comes to 3D objects. One of the most used is the FBX from Autodesk. This file format can be exported by all major DCC but the key point is that it can be complex for a game or 3D developer to open such file format.

I would like to propose here a solution that can allows you to easily offline files importation. The idea is to simulate a MSBuild execution to reuse the importation process of the XNA pipeline.

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